Increasing Sports Sponsorships Will Drive the Global Sports Market to $614 Billion by 2022

London, UK – July 17, 2019 (PRNewswire) The global sports market reached a value of nearly $489 billion in 2018, having grown at an annual growth rate of more than 4% since 2014, and is expected to grow at an annual growth rate of about 6% to almost $614 billion by 2022. Increasing sports sponsorships are expected to be a key driver of the sports market in the forecast period. In 2018, the global sports sponsorship market was valued at $46 billion, and it is expected to reach $49 billion by 2023, thus driving the overall sports market. Sponsorships generally help sports organizations in setting up and marketing the sports events to increase audience engagement.

Use Of Technology For Better Sports Experiences

The global sports market is segmented by type of engagement into participatory sports and spectator sports. The participatory sports market accounted for the largest share of the sports market in 2018 at almost 56% of the market. The large share of this segment can be attributed to growing sports tourism, lifestyle changes that in turn increased popularity of various participatory sports, and increasing use of technology for a more personalized experience. For instance, bowling centers are increasingly utilizing technologies to offer better services to serve customers. They have started integrating high-end technological equipment such as auto scoring systems, online reservation systems, cashless debit card system and touch screen F&B systems. Auto scoring systems speed up the game, online reservation systems allow consumers to book their slots in advance, touch pad systems increase the efficiency of the staff in taking food and beverage orders, and cash less debit cards systems save the labor costs.

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Personalized Fan Engagement

While participatory sports market was the largest segment of the global sports market, the spectator sports market is expected to be the fastest-growing segment. In terms of value, the spectator sports market is expected to grow to almost $270 billion by 2022 at an annual growth rate of nearly 6%. The faster growth of the spectator sports segment is due to increased investments in personalized fan engagement. Businesses in the sports industry are adopting digital analytics to personalize fan engagement by showcasing their innovative engagement capabilities. Personalized fan engagement is carried out in ways that are tailored to individual users, based on their past activities. For example, LeBron James’ Uninterrupted and Derek Jeter’s The Players’ Tribune are dedicated platforms that allow athletes to directly engage with their fans.

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Emerging Economies Are Investing More In The Sports Industry

The importance of sports has risen steadily in emerging economies, resulting in the increase in governments’ spending on the development of the sports industry, specifically into setting up sports infrastructure, building teams in sports and attracting large investments. For example, the plan of the Chinese government to increase the value of the sports industry in the country to $813 billion by 2025 is resulting in the flow of large investments into sports activities that include events, facilities, teams, leagues, and other programs. Similarly, for 2018-2020, the federal government of India has set aside a $262 million budget for the ‘Khelo Program’ to promote the sports industry in the country.

Growth And Development Of Esports:

In the early 2000s, the launch of organizations such as World Cyber Games (WCG) and Electronic Sports World Cup boosted the growth of the esports industry. The development of esports was also supported by promoting organizations such as Major League Gaming (MLG), aiming at promoting video games at a global scale, making esports popular. Furthermore, the entry of players such as DreamHack, with exciting tournaments, attracted more spectators. During 2012- 2014, the launch of spectator-friendly games and the multiplayer online battle arena genre, keeping the interests of the audiences, contributed to the growth of the esports industry. Government policies also paved the way for the esports industry.

The Business Research Company recommends sports companies to consider adopting mobile technologies at the supply and demand sides, adding elements of entertainment to sports events, combining different sports formats to keep customers entertained, expanding in emerging economies, offering competitive pricing, partnering with big brands, and offering goods and services to women, among other strategies.

Here Is A List Of Similar Reports By The Business Research Company:

Participatory Sports Global Market Report 2019

Spectator Sports Global Market Report 2019

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ESPN Sees Overall Viewership Success in June Led by Continued Upward Studio Show Trends

Double Digit Annual Average Viewership Increase 7 a.m. – 7 p.m.

Weekday Morning Studio Show Lineup including SportsCenter, Get Up and First Take All Saw Year-Over-Year Growth for June & Quarter

Marquee News and Information Programming Up Across Multiple Editions of SportsCenter & Outside the Lines

July 9th, 2019 (espnpressroom.com) In June, ESPN grew its audience average 12 percent year over year during the daily 7 a.m. – 7 p.m. ET window contributing to a 24-hour year-over-year increase of 5 percent overall to 518,000 viewers and leading cable among young men.

ESPN led full-time cable networks among viewers and men 18-34 (for at least the 20th consecutive June), 18-49 and 25-54. In prime time, ESPN averaged just over a million viewers and was best among men 18-49 and men 25-54.

For the quarter, ESPN topped all full-time cable networks among viewers 18-34, men 18-34 (for at least the 20th straight quarter), men 18-49 and men 25-54.

“ESPN’s studio programming led by SportsCenter continues to evolve to meet the ever-changing needs of sports fans,” said Norby Williamson, ESPN executive vice president & executive editor, production. “The double-digit, annual growth in June during the 7 a.m.-7 p.m. period truly speaks to the relevance, versatility and success of our studio show lineup.”

ESPN Studio Shows
ESPN’s morning studio show lineup saw another month of year-over year growth in June with multiple wins across key cable demographics. Get Up continued its monthly viewership success with a 21 percent increase over the comparable 8-10 a.m. time slot in 2018. The 7 a.m. edition of SportsCenter was up nine percent in June from the comparable one-hour window last year, according to Nielsen.

June marked the fourth consecutive month of annual increases for both shows which combined to drive ESPN to cable wins across multiple demographics including viewers 18-49. For the second quarter of 2019, Get Up and the 7 a.m. SportsCenter saw 24 percent and 14 percent yearly viewership increases, respectively.

First Take experienced its third straight month of year-over-year viewership growth, up six percent over 2018. The noon SportsCenter also climbed 10 percent in June over the comparable 12-1 p.m. window in 2018.

The two shows combined led ESPN to cable wins across all key male demos from 10 a.m.-1 p.m. First Take saw a five percent yearly increase for the second quarter with the noon edition of SportsCenter climbing three percent for the timeframe. From 10 a.m.-noon, driven by First Take, ESPN remains the top network (cable or broadcast) among the men 18-34 demographic for the seventh consecutive month.

The success continued across ESPN’s news and information programming with Outside the Lines seeing multiple areas of annual viewership growth including nine percent for June and three percent for the quarter. The 6 p.m. edition of SportsCenter continued the trend with a four percent and one percent increase for the month and quarter, respectively. SportsCenter’s weekend morning editions also combined for a nine percent annual increase in June and three percent growth for the quarter.

Pardon the Interruption enjoyed its third consecutive month of viewership growth, seeing a 10 percent increase in June. Leading off the 5-6 p.m. window, Around the Horn saw a year-over-year increase of seven percent. Pardon the Interruption was up eight percent for the quarter, with Around the Horn seeing a three percent rise.

ESPN’s sport-specific programming thrived as well with The Jump and NFL Live both seeing year-over-year viewership increases for the month. The Jump’s viewership average increased by four percent with NFL Live climbing two percent.

Contact:

Michael Skarka
(860) 766-1342
michael.skarka@espn.com